About
Deadlock Dispatch

The crime desk of a Deadlock match: one single match, told the morning after.

What it does

You sign in with Steam, pick a recent match and read its report: the win probability curve, the moments that weighed the most and what each player contributed in that match.

See a sample report

Who is behind it

Deadlock Dispatch is made by one person, Ridel Saavedra Flores, from Santa Cruz de Tenerife, Spain. It is a personal, independent project: there is no company behind it and it has no connection with Valve.

Where the curve comes from

Trained on replays of the game

The curve does not come from a formula. It is a model trained on almost 4,000 replays of real ranked matches, close to a terabyte of them: from every moment of each one it learned who went on to win.

~4,000
replays of ranked matches, all from one patch (3,969 exactly)
~1 TB
of compressed replays (950 GB)
1.1 pt
average gap between what it predicts and what happens, over 592 matches it never saw

What this paper does not print

  • Scores
  • Rankings
  • MVP
  • Streaks
  • Averages
  • Advice

No player names or identifiers of anyone either: of the twelve players in a match, only the hero appears.

How to read the figures

The cost is how much less your team wins, on average, after that moment: association, not cause. It is not a player score.

Contact

For any question or problem, write to support@deadlockdispatch.pro